SUBSTANCE DESIGNER 5.6.1 Crack With Patch
SUBSTANCE DESIGNER 5.6.1 Crack is a node-based non-destructive application for material authoring. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art.
Use Substance Designer 5’s powerful nodes to create materials. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. No need to worry about tiling, either – Substance Designer handles it automatically.
A DEDICATED WORK ENVIRONMENT
Multi-channel, non-linear and non destructive workflow, 3D views, maps baking Directly from the mesh, layering system, advanced vector painter, powerful noise creation system (FX Maps), resources management: all you need to efficiently create high quality textures, centralized in only one tool.
ADAPTIVE CREATE TEXTURES
Thanks to the Substance technology, smart and can automatically adapt to your textures become your mesh by Exposing parameters. Those parameters can then be tweaked directly within your compatible game engine or DCC application: no need to go back and forth between different software to fine tune your textures, saving you a lot of production time.
Compose YOUR OWN TOOLS
With the ability to create smart filters, Substance Designer Allows you to create your own powerful tools: build a filter within the Graph Editor, and share it with your team! Substances can be used directly within DCC tools such as 3dsmax and Maya, into game engines such as Unity 3D or UE3, or, as a standalone, within our free Substance Player, those filters can significantly improve your productivity without modifying your pipeline.
What’s New in Version 5.6.1:
- [3D View] Set primitives size to 100cm
- [Content] Add “Image Input Filtering” to “Splatter Circular” and “Splatter”
- [Bakers] “Curvature From Mesh” Add Console Warnings under Channel “Mesh Sanity Check”
- [3D View] Disappear when undocked
- [Graph] Gradient Map “Noise” and “Precision” parameters don’t work anymore
- [3D View] ALT+R doesn’t work after saving render
- [Bakers] “Curvature From Mesh” crash with some ZBrush meshes